This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
When I use AlterCollisionTile with this configuration to convert objects such as barrels, tables, crates, etc., in background tiles form, it does not work with wheels, the wheel is in front of the player.
With other objects, this works, but there is a problem with objects that can be destroyed.
When you use fire or explosives against these objects with this AlterCollisionTile configuration, the object is destroyed by fire and explosions.
it isn't a bug, you're just removing the collisions from an object. it will not in any way change their layer, ex. wheels will always be in front of the player, and walls will always be behind the player.
basically you can't turn a breakable object into unbreakable background using AltrerCollisionTile.
Fire and Explosions can only be disabled through the ScriptAPI if I recall correctly. You can also enable bitwise collisions from the ScriptAPI. AlterCollisionTile is only used to disable collision between objects directly through the map editor, not change Z-order or Fire. Will move this to the suggestion topics instead.